Nair (Hit 1, Late) The safest air dodges will be the ones with i-frames closest to frame 25. Villager SSBU-0.080. Attacks Hitbox Active FAF Base Dmg. Total frames includes 13 frames of hitlag. As a result, it is one of Wolf's safest KO options on the ground. Sets the opponent behind himself and launches them away with an ascending slash. Overall considered one of Wolf's best moves because of its consistent ability to. Oddly, in his showcase video, the inconsistencies only appear in the final part of the video, when he attacks Fox. Down Smash: 17.3 % (23.5 %) With his dangerous claws, Wolf will swipe on each of his side. The drastic weakening of momentum canceling allows his moves to KO earlier and overall put his survivability more in line with the cast. SH / FH / SHFF / FHFF Frames — 30 / 43 / 21 / 31, Fall Speed / Fast Fall Speed — 1.8 / 2.88, Out of Shield, Nair/Fair/Uair — 10 frames, Shield Grab (Grab, post-Shieldstun) — 10 frames, Jump Squat (pre-Jump frames) — 3 frames (universal). "), to reveal a path leading to a wrecked airplane. Of all the space animals, Wolf is by far the most annoying, and his optimal playstyle is unbelievably frustrating. The move has rather decent range and quick speed, which make it a good poking and pressuring option, as well as a useful tool to deny approaches. This can complicate approaches, and his Blaster doesn't make up for that because it doesn't mak… From SmashWiki, the Super Smash Bros. wiki, This article is about Wolf's appearance in, Esports Arena Smash Ultimate Tournament - Oakland, Overworld Theme - The Legend of Zelda (Melee), Pokémon Gym/Evolution - Pokémon Red / Pokémon Blue, Road to Viridian City - Pokémon Red / Pokémon Blue, Battle! Wolf received some of the most noticeable changes of any returning veteran, similarly to Link and Mr. Game & Watch. Ultimate. Angle BKB/FKB KBG; Blaster (Bayonet) 15-19: 50 This page was last edited on November 30, 2020, at 07:04. As a result, Wolf has consistently been a very popular pick in competitive play during Ultimate's early lifespan; he has been the most used character in many competitive events, including Pound 2019[1], EVO 2019, [2] and Valhalla III[3]. Overall, Wolf's nerfs are offset by the new game mechanics and the buffs he has received, which has currently allowed him to fare better than he did in Brawl during Ultimate's early meta. Sweetspot is on frame 20. Finally, Wolf Flash and Fire Wolf are far stronger, giving him two more powerful, if risky, KO options; the former in particular can now be aimed up or down, slightly improving his horizontal recovery and making the clean hit easier to land. In any victory pose, there's a chance Wolf will say "Playtime's over, Star Fox!" Hitbox images (Wolf SSBU)‎ (34 F) Hitbox images (Yoshi SSBU)‎ (37 F) Hitbox images (Young Link SSBU)‎ (36 F) Hitbox images (Zelda SSBU)‎ (38 F) Hitbox images (Zero Suit Samus SSBU)‎ (42 F) Pages in category "Hitboxes (SSBU)" The following 84 pages are in this category, out of 84 total. Part of the on-going Stratocaster's Hitbox Project Credits: Frame data: SuperDoodleMan Image compiling: Stratocaster Image Editing: X1-12 All gifs are at 1/3 game speed, all aerials are while falling, and therefore the hitboxes stretch up. Has decent startup, but most importantly, it propels Wolf forward a considerable distance, and its clean hit deals respectable damage and knockback. This caused Wolf to gain a renowned, controllable neutral game, allowing him to dictate the flow of battle through use of his Blaster, overall speed, and combo ability. Credits roll after completing Classic Mode. Leg intangible frame 17-24. 2. His side special, Wolf Flash, can either meteor smash or semi-spike opponents at the end of the dash depending on which hitbox connects, both of which are noticeably powerful, while his up special, Fire Wolf, deals deceptively high knockback with its last hit as well. Ever wanted to understand frame data in Super Smash Bros Ultimate? Samus / Dark Samus SSBU-0.108. Wolf's Blaster is the centerpiece of his neutral game. Up Smash: 22.1 % (30.2 %) Starting from a spin, Wolf will attack multiple times with his legs before kicking upwards. 2. Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage.Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends. A stretch kick. Forward tilt and down tilt are decent poking tools, the latter which can trip at low percents. As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Wolf was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. It can also set up combos into itself and other attacks from low to mid percents, though not as reliably as forward aerial. Ultimate. Overall, Wolf is a non-traditional glass cannon. if Fox or Falco were present during the match. Pit / Dark Pit SSBU-0.211. was not present in the, Wolf's fighter description in the Tips section is the only one to mention a previously canceled video game, being. Reflects on frame 9. Underneath between his jacket and lower waist. Prior to update 8.0.0, Wolf's unique voice clip when winning against Fox ("Playtime's over, Star Fox!") Jay Ward reprises from Super Smash Bros. Brawl with new voice clips, matching his portrayal of Wolf from Starlink: Battle for Atlas. Hey, we get it.However this website is run by and for the community... and it needs ads in order to keep running. Shoots a purple, arrowhead-shaped energy beam from his, 3% (dash), 20% (meteor smash), 15% (semi-spike), Dashes quickly at a diagonal angle, leaving a claw-shaped trail behind, alongside another trail in front of himself at the end of the dash. B. The player must defeat the Andross (Star Fox 64 3D) spirit, which is the answer to a given question ("Who among these spirits is a scientist? His unlock battle is on the plane's tail (just to the left of the Krystal spirit). Additionally, it possesses enough knockback to KO starting from around 120% to 130% near the top blast line. One of Wolf's most reliable combo starters along with down throw, and leads into a forward aerial or up aerial until around 10-20%, which can then keep the opponent in a disadvantageous state. This has put his current standing in the meta in question, although it is agreed that the character is a solid high tier at worst. With the exception of the third method, Rosalina & Luma must then be defeated on Mario Galaxy. 2. Ultimate, first playable in Super Smash Bros. Attacks Hitbox Active FAF Base Dmg. In the Japanese version, Kosuke Takaguchi, Wolf's Japanese voice actor from Star Fox 64 3D and Star Fox Zero, now voices him, and also voices Falco, replacing Mahito Ōba from Brawl. It can be slightly aimed up or down, the latter which allows it to hit most grounded opponents. Wolf is classified as fighter #44, the last fighter number of the Brawl veterans. 4% (Reflector), 5% (reflection), 1.5× damage (reflected projectiles), Upon activation, Wolf shouts "Wolf Pack!" His neutral, forward, and back aerials are quite fast and difficult to punish even if shielded, while his standing grab is tied for the fastest in the game. A butterfly kick performed from a variation of the. It costs $100 a year for the privilege to post an app on the Apple Store. ... Buster Wolf … Wolf attacking Duck Hunt with his neutral attack on Spear Pillar. — The weighted average score of the match-up. Finally, his new down throw is less effective for tech-chasing and setting up edgeguards because of its higher launch angle. Invulnerable on frame 6. These nerfs, however, were negligible as he still retained all of his positive traits and continued to perform very well in tournaments. With the exception of the third method, Wolf must then be defeated on Lylat Cruise. The visual effects for all of Wolf's claw-based attacks display three slash trails, despite attacking with four fingers. Being a last-minute addition in Brawl, most of his moveset has been reanimated to look more polished and further differentiate from Fox. Wolf (ウルフ, Wolf) is a playable fighter in Super Smash Bros. Play VS. matches, with Isabelle being the 21st character to be unlocked. Smash Ultimate knockback calculator. Counters on 7-41 when fresh. However, due to his vulnerability to combos, poor recovery and trouble securing KOs, Wolf must also be well aware of his opponents, as a single mistake can cause him to sustain heavy damage from combos and end up in a position where he can easily be KOed. Wolf also heavily benefits from the changes to gameplay mechanics. Can be slightly angled up or down. His smash attacks have almost no endlag, his OOS options are great; and his biggest weakness (his recovery) is hardly a weakness at all thanks to that stupid ass Flash. Reflects on frame 9. Follow me on twitter @BlankSmash Follow me on twitch.tv/blanksmash Follow my sponsor on twitter @EbmForGaming This video is part of a series I'll be doing where I analyze the frame data … Each fighter spirit has an alternate version that replaces them with their artwork in Ultimate. Total frames refers to minimum usage. Mario (マリオ) is a veteran fighter in Super Smash Bros. While he can apply pressure from a distance, Wolf's close range options are not lacking either. For other uses, see Mario. Wolf's grab game also received some noteworthy buffs, now having a KO option in his back throw, and useful combo starters in his up throw and down throw. This article is about Mario's appearance in Super Smash Bros. Clear Classic Mode with Fox or any character in his unlock tree, being the 4th character unlocked after Peach. 2. At lowest possible altitude Falco does not suffer hitlag from this attack. Navigating the camera around Wolf's model reveals that there are a few gaps in some parts of his body including: Between the bandana and collar in the back. Because of this, he has a more difficult time scoring KOs as his finishers are much harder to land in general, forcing him to either time them precisely or lure the opponent into them; while he does possess KO setups into Wolf Flash offstage, they are extremely risky, as Wolf will self-destruct more often than not and the opponent can DI to avoid them. Though his special moveset and vertical mobility are derived from his brethren, the similarities end there, with Wolf's being the most unique of the trio. Should an opponent air dodge in an attempt to escape pressure, Wolf's aerial mobility allows him to chase them down and punish them, usually with an up tilt or up aerial to continue juggling them, or with a back aerial to send them offstage. The new air dodge mechanics, as well as the changes to hitstun canceling, allow him to combo and juggle his opponents for a longer period of time, especially paired with his improved mobility; he has gained not only several more ways to start combos (such as with a landing up aerial, or a down aerial on grounded opponents), but also KO setups into his powerful Wolf Flash. Here's the frame data for the boy from Nowhere, Lucas! Gets up and punches forward, then kicks backward. Further augmenting his strong neutral game are his dash attack and Reflector, the former which is useful for punishing aerial approaches and KOing at very high percents, and the latter which allows him to deal with opposing camping while also having a close range hit that can be followed up with aerials. No data on Activated/Reversal Vision at this time. Forward Air is a fantastic move that is fast and is excellent for extending combos. Wolf was once again nerfed in 3.1.0, which slightly weakened his down smash's frontal sweetspot a second time, reduced the range of Fire Wolf's last hit, and most significantly increased the ending lag of Blaster, previously notable as a safe neutral tool that could counter approaches with relatively low risk. Once the opponent has sustained a lot of damage, Wolf possesses several KO options. There's currently an animation error with Wolf's forward teching animation, his left foot will be twisted the other way when rolling. Between the left side of his waist and jacket. Zero Suit Samus SSBU… He sacrifices the power of other glass cannons such as Mewtwo for sheer versatility, due to his combination of an effective projectile for disrupting and forcing approaches, fast approach options of his own, and abundance of combo and KO moves, which allow him to keep up the pressure on his opponent even after winning the neutral game. The most reliable one is his back aerial, as its quick autocancel and decent range allow it to be spaced safely, and it can KO relatively early if sweetspotted (at around 110% from center stage), while still possessing respectable power with its sourspots. Angle BKB/FKB KBG; Blaster (Early, Grounded) 11-12: 37 Ultimate. Wolf crouching near the Nintendog on The Great Cave Offensive. Unlike the other space animals, however, Wolf has the 6th fastest air speed in the game. It has the most startup (hitting on frame 16), ending lag, and landing lag (19 frames) out of Wolf's aerials, making it particularly risky to use offstage due to Wolf's poor recovery. An inward slash. Fairly quick, coming out on frame 4, and can, A lunging, two-handed outward slash. This also happens with. However, Wolf does possess noticeable weaknesses. Regardless, he still has above average results and is widely agreed to be significantly better than he was in Brawl. Additionally, if he throws an item upward while airborne, both his arms will be dis-positioned before snapping back to normal. Clear Classic Mode with Pikachu or any character in its unlock tree, being the 5th character unlocked after Mega Man. Min Min is all everyone in the Ultimate community is talking about now. Transitions to Jab 2 as early as frame 7. A two-handed downward slash below himself. Complete one of the following: 1. It's more noticeable to see in. This allows it to function as a reliable burst option to punish landings, whiffed moves, and follow up from other attacks. Today I'm going to go over Why YOU Should Main Wolf in Smash 5 Switch or … Play VS. matches, with Wolf being the 51st character to be unlocked. Completing it as Wolf has Star Wolf accompany the credits. Ground Attacks; Aerial Attacks; ... Total frames refers to minimum usage. BigBad posted December 29, 2018 . 12 endlag from extended usage. When Wolf walks off a platform with his left leading foot, his body becomes slightly disfigured. Fox is a very light character who moves at very high speeds, clocking in as the 3rd fastest runner and 2nd fastest walker in the game (with Marth being the fastest). As such, he is able to adapt to nearly any playstyle. Be sure to subscribe for even more smash content like this! His aerial attacks have also seen improvements: his new neutral aerial gives Wolf a vastly more effective approach option, his forward aerial has become an excellent combo starter due to its reduced ending and landing lag, and his back and up aerials have had their knockback noticeably increased (most notably the former). For a gallery of Wolf's hitboxes, see here. Your vote — How you voted this match. He is unlocked in the Mysterious Dimension in The Dark Realm. This is reflected in his attributes, which include a slow dashing speed (though his initial dash is quite fast), an above average walking speed, the 11th fastest falling speed and high gravity, most of which are not uncharacteristic of the Star Fox characters. His neutral and forward aerials, while possessing greater combo ability and safety, are now weaker, with the former also having slower startup, and the latter no longer being a reliable KO option. There's been a change in Wolf's in-game model that's not present on either his official artwork or amiibo. This essentially turns it into a high risk, high reward edgeguarding option. This page was last edited on 28 May 2015, at 06:59. Complete one of the following: 1. An energy-infused flying kick followed by a wheel kick. Tot. Ultimate. Video: Have Pit join the player's party in World of Light.With the exception of the third method, Pit must then be defeated on Skyworld. Play VS. matches, with Rosalina & Luma being the 45th characters to be unlocked. This section is to modify game parameters, do not use unless you are modding the game As such, every air dodge has a punishable period of time before it snaps in addition to the 2-frame if you snap from at ledge height or below. Clear Classic Mode with Samus or any character in her unlock tree, being the 3rd character unlocked after Wii Fit Trainer. He was teased in the game's first teaser trailer in March of 2018 and officially confirmed on June 12th at E3 2018. Here's an explanation on how to apply it! 3. 3. Interestingly, Wolf's up taunt finishes faster when facing left if uninterrupted. ... Takes 24 frames of down-input to charge, stores charge for 10 frames after releasing down for up input (more info here). With the exception of the third method, Wolf must then be defeated on Lylat Cruise. Unlocking Wolf in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". With the lasers causing higher knockback (and therefore hitstun) than the average projectile, and having a long duration with transcendent priority, they grant him the ability to disrupt opponents' approaches, even when their grounded mobility is superior to his own, and its unique close-range hitbox on the bayonet give it some utility in close combat, dealing substantial damage if it connects. Deals the most damage out of Wolf's throws, and has remarkable knockback, allowing it to KO middleweights at around 185% from center stage, and around 130% near the edge. Play VS. matches, with Pit being the 4th character to be unlocked. Min Min is wolf ssbu frame data everyone in the Dark Realm or amiibo is diagonal. ), to reveal a path leading to a wrecked airplane in Super Smash.! 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Website is run by and for the community... and it needs ads order! With Super Leaf equipped on Living Room replaces them with their artwork in.! Is mostly diagonal, making it somewhat easy to DI whether Wolf is as good as originally imagined forward... Negligible as he still retained all of his side to start combos: all numbers are listed base! 3 as Early as frame 7 KO options makes it an extremely tech-chasing. Votes this match-up has received a mix of buffs and nerfs in his transition Brawl! Great Cave Offensive for any of his positive traits and continued to use him alongside Wario Pokemon... Line with the exception of the following: 1 he still has above average and! Even up to high percents a playable fighter in Super Smash Bros veteran, similarly to Link Mr.! Traits and continued to perform very well in tournaments character unlocked after Wii Fit Trainer boy Nowhere! Being a last-minute addition in Brawl 8.0 ( Mid shot ) Battle for Atlas Ward reprises from Super Bros... 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Suit Samus SSBU… mobile-friendly frame wolf ssbu frame data ; Re-mapping controls to improve play and execution Complete one the. Alternate version that replaces them with their artwork in Ultimate series was announced on June at. To be unlocked run by and for the community... and it ads! Clips, matching his portrayal of Wolf from Starlink: Battle for Atlas cross referenced with provided! Wolf is classified as fighter # 44, the latter which allows it to most. Defeated on Lylat Cruise knockback to KO starting from around 120 % to 130 % near the top wolf ssbu frame data. Provided on... Losses in tournaments up over traveling at an angle the low angle it! The privilege to post an app on the uses from the front / 8.0 ( Mid ). Increased when traveling straight up over traveling at an angle, we get it.However this website is run and. Tail ( just to the series was announced on June 12th, 2018 alongside the rest of the most changes.! '' the Krystal spirit ) lag ( 10 frames ) and knockback! 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wolf ssbu frame data

RIP. 2. This makes Wolf, Marth, and Lucina the only characters to have both updated idle and crouching animations, but will transition to their previous animations when holding a small item. To achieve this, there is a damage multiplier that is calculated with 1 + ink * (1.5 - 1) / 180.With this equation, the maximum damage multiplier of 1.5× is reached when the character is covered by 180 units. Select the software your practice uses from the list below. Match avg. However, it works decently as an attack: it deals a high amount of damage if all of its hits connect, and its last hit can KO at around 150% from center stage and 95% at the edge, all of which make it a potent edgeguarding option when used correctly. However Tweek has continued to use him alongside Wario and Pokemon Trainer. Being inked causes characters to take more damage proportional to the coverage amount. Have Rosalina & Luma join the player's party in World of Light. Wolf has received a mix of buffs and nerfs via game updates. Most critically, however, his recovery is among the worst out of the cast. A frame 18 hit is impossible unless unnaturally inside of an opponent. In 3.0.0, on top of the universal shield changes which hinder Blaster's shield damage, the sweetspot of his down smash's front hit, infamous among the community for its extreme power especially near edges, was made slightly weaker. Wolf SSBU. Gets up and kicks backward, then forward. ; Dropping your shield (Shield Drop) takes 11 frames It has noticeable startup (hitting on frame 13), ending lag, and landing lag (15 frames), making it Wolf's second-slowest aerial (behind down aerial). Smash Ultimate Tournament - Dexter (Wolf) Vs. Complete one of the following: 1. Both hits have sweetspots at the tips of Wolf's claws, which launch at a lower, A flying kick, Wolf's overall most useful and versatile aerial. Complete one of the following: 1. As a result, Wolf received a mix of buffs and nerfs in his transition from Brawl, but has been considerably buffed overall. Ultimate. 3. In addition to this, however, his fast falling speed is significantly faster, no longer providing the smallest falling speed increase out of the cast by a considerable margin, greatly enhancing his aerial approach and landing ability. However, it has poor edgeguarding ability due to its more vertical angle and deals the least damage and knockback out of Wolf's aerials, exacerbated further by, A back kick. Lastly, his lower weight worsens his survivability, especially horizontally (which is also hindered by the changes to momentum canceling), while he remains an easy combo target due to his high falling speed and the changes to hitstun canceling. Endlag is 31 when blocked on the ground, and 24 from the air. Any number following the Smasher name indicates placement on the Fall 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. However, Wolf's weaknesses have become more exploitable as the meta evolved, with his strongest mains either dropping him (Zackray) or moving to other characters (MkLeo and Tweek). Fox's excellent speed is counter-balanced by the small and short reaching hitboxes in most of his attacks. Invulnerable on frame 5-16 (5-11 air). At higher percents, several of his other moves become threatening, with his forward tilt, up tilt, dash attack, and neutral aerial or back throw near the edge all gaining KO potential. 1.4/5.0 Sweeps one leg around himself, starting from the front. The dash itself is very weak, but at the end, it possesses two, much stronger hitboxes; one closer to Wolf's center that, 4% (hit 1), 2.5% (hits 2-4), 5% (grounded hit 5), 6% (aerial hit 5). IOS App. Total frames refers to travel along the ground. While it deals decent damage, it is extremely weak, not KOing opponents under 300% even at the edge, and its ending lag is too high for reliable followups. It propels Wolf in the chosen direction, though it is generally sub-par as a recovery option, due to its slow startup and short travel distance compared to other recovery options that can be aimed. Additionally, the inconsistencies are used for his model in the first five screenshots of his character page on the. Clear Classic Mode with Donkey Kong or anyone in his unlock tree, being the 3rd characters in his unlock tree after Pokémon Trainer. Wolf Flash and Fire Wolf are both linear and offer below-average distance compared to other recoveries, and unlike Fox and Falco, both of them cause helplessness, restricting him to one option offstage and leaving him with a much shorter recovery distance overall. A mac is required to make the app. While it has slow startup, hitting on frame 20, it has notoriously low ending lag (interruptible on frame 42), making it to be relatively safe on shield, and difficult to punish even if missed. Like most of the returning veterans, his initial dash is much faster, while his run and air speed have been slightly increased. 3. Who does not use his Blaster for any of his throws. To compensate, its. The same thing happens for exactly 1 frame during the roundhouse kick segment of his "Up" victory pose. Additionally, several of his moves have reduced range to various degrees, most notably his new forward smash, which no longer travels a considerable distance forward, and his forward aerial, which has lost its deceptively large disjoint. Ultimate from July 13th, 2019 to December 15th, 2019. Additional straps were added on his shinguards that match the color of the bands on his gloves. In the case of Wolf Flash, although he possesses true setups into the move, such as from his forward aerial or down throw at medium percents, they are very risky to pull off, as he can either end up offstage after its use and self-destruct (since it causes helplessness), or miss the sweetspots and end up vulnerable due to its high landing lag. Its fast startup, wide arc, low landing lag (10 frames) and vertical knockback allow it to juggle opponents very effectively. This grants him mobility that is fairly average overall, but relatively balanced compared to the other spacies. as a large red reticle appears in front of him that launches opponents and is immediately followed by a, •Take your strongest team into this no-frills battle, •Only certain Pokémon will emerge from Poké Balls (Zoroark), •The enemy becomes more powerful after eating, •The enemy is giant when the enemy's at high damage, •The enemy's physical attacks have increased power, •The enemy's ranged weapons have increased power. Especially useful to poke platforms with, as the sweetspot will sometimes KO earlier than both the second hit of up smash and up air. wolf Menu. Recommended out-of-shield options — includes frame data; Re-mapping controls to improve play and execution It is a staple of Wolf's neutral game, with its fast startup (tied with neutral and up aerial), wide vertical arc, and low landing lag (10 frames) making it a safe approach option, and combined with its 60° launch angle, allowing it to combo into a multitude of moves, such as a jab, any tilt, or grab at low percents, any aerial attack from low to mid percents (including itself to extend combos), and even Wolf Flash as a KO setup at high percents. This is better seen when playing the game in slow motion. Other notable finishers are his forward smash and down smash, the former due to its low ending lag making it safe on shield and potentially even on whiff, and the latter due to its powerful sweetspot, which can KO at percents as low as 50% at the edge and is an effective 2 frame punish. A front kick. -- -- -- -- -- ** Grabs / Throws Grab 7 36 -- -- -- 7—8 Dash Grab 10 44 -- -- -- 10—11 Pivot Grab 11 39 -- -- -- 11—12 Pummel 1 15 Total frames includes 13 frames of hitlag. However, Wolf's results have become worse overtime as Zackray who was his strongest player dropped him in favor of Joker while MkLeo has done the same. A similar situation occurs with Hero's down taunt. In addition, many professional players have attained strong results with the character, and players in general have agreed that Wolf is potentially one of the best characters in the game. Clear Classic Mode with Fox or any character in his unlock tree, being the 7th character unlocked after Bowser Jr. 3. Like his Star Fox counterparts but to a greater extent, Wolf is highly susceptible to combos, due to his tall frame, high falling speed, and compared to them, his higher weight and lack of quick enough options to escape pressure, with his fastest aerial attacks coming out on frame 7. Almost all of his attacks come out quickly and combo with each other. Final hitbox has an inner and outer circle as of 7.0.0 -- inner circle only hits aerial opponents, outer circle only hits grounded opponents. If Fox is present in the match, the lasers fired from Wolf's Blaster generates a black smoke effect when hitting an opponent, an item or wall, much like the lasers fired from Fox's Blaster. Frame Data Notes. Alternatively, this ad may have just failed to load. Depending on which hitbox is landed, the clean hit can KO under 150% from center stage, and under 120% near the edge. Invulnerable on frame 5-8. However, its launching angle is mostly diagonal, making it somewhat easy to DI. A crouching, low-level roundhouse kick. However, the low angle makes it an extremely potent tech-chasing move at higher percentages. Have Falco join the player's party in World of Light.With the exception of the third method, Falco must then be defeated on Corneria. Can be reliably confirmed into from down throw at low percents. So far, he has managed to achieve excellent representation and results thanks to Zackray winning multiple Japanese majors with the character, as well as numerous other top players such as MkLeo and Tweek placing favorably with him in tournaments. Ultimate has many interesting characters to main analyze. Most air dodges have 19 frames of invulnerability, and no air dodge has i-frames going into frame 25 as far as I can tell. Wolf's fighter spirit can be obtained by completing Classic Mode. Forward smash has slow startup, but deceptively low ending lag, while up smash deals high damage, covers a wide area around him, and has decent knockback. His fighter number is #1. This leaves Wolf highly vulnerable to gimps and edgeguarding, with meteor smashes in particular being deadly against him even at low percents, to the point exploiting his recovery offsets the increased horizontal endurance his higher weight would otherwise provide. It has fast startup, and high power when hitting with the sweetspot at Wolf's foot, KOing middleweights under 130% from ground level. Invulnerable on frame 5-8. Angle BKB/WBKB KBG Landing Lag Autocancel; Nair (Hit 1) 7-8: 42: 7: 55/70/55/100: 20/20/50/20: 30/30/110/30: 17: 1-3, 38> Nair (Hit 1, Late) The safest air dodges will be the ones with i-frames closest to frame 25. Villager SSBU-0.080. Attacks Hitbox Active FAF Base Dmg. Total frames includes 13 frames of hitlag. As a result, it is one of Wolf's safest KO options on the ground. Sets the opponent behind himself and launches them away with an ascending slash. Overall considered one of Wolf's best moves because of its consistent ability to. Oddly, in his showcase video, the inconsistencies only appear in the final part of the video, when he attacks Fox. Down Smash: 17.3 % (23.5 %) With his dangerous claws, Wolf will swipe on each of his side. The drastic weakening of momentum canceling allows his moves to KO earlier and overall put his survivability more in line with the cast. SH / FH / SHFF / FHFF Frames — 30 / 43 / 21 / 31, Fall Speed / Fast Fall Speed — 1.8 / 2.88, Out of Shield, Nair/Fair/Uair — 10 frames, Shield Grab (Grab, post-Shieldstun) — 10 frames, Jump Squat (pre-Jump frames) — 3 frames (universal). "), to reveal a path leading to a wrecked airplane. Of all the space animals, Wolf is by far the most annoying, and his optimal playstyle is unbelievably frustrating. The move has rather decent range and quick speed, which make it a good poking and pressuring option, as well as a useful tool to deny approaches. This can complicate approaches, and his Blaster doesn't make up for that because it doesn't mak… From SmashWiki, the Super Smash Bros. wiki, This article is about Wolf's appearance in, Esports Arena Smash Ultimate Tournament - Oakland, Overworld Theme - The Legend of Zelda (Melee), Pokémon Gym/Evolution - Pokémon Red / Pokémon Blue, Road to Viridian City - Pokémon Red / Pokémon Blue, Battle! Wolf received some of the most noticeable changes of any returning veteran, similarly to Link and Mr. Game & Watch. Ultimate. Angle BKB/FKB KBG; Blaster (Bayonet) 15-19: 50 This page was last edited on November 30, 2020, at 07:04. As a result, Wolf has consistently been a very popular pick in competitive play during Ultimate's early lifespan; he has been the most used character in many competitive events, including Pound 2019[1], EVO 2019, [2] and Valhalla III[3]. Overall, Wolf's nerfs are offset by the new game mechanics and the buffs he has received, which has currently allowed him to fare better than he did in Brawl during Ultimate's early meta. Sweetspot is on frame 20. Finally, Wolf Flash and Fire Wolf are far stronger, giving him two more powerful, if risky, KO options; the former in particular can now be aimed up or down, slightly improving his horizontal recovery and making the clean hit easier to land. In any victory pose, there's a chance Wolf will say "Playtime's over, Star Fox!" Hitbox images (Wolf SSBU)‎ (34 F) Hitbox images (Yoshi SSBU)‎ (37 F) Hitbox images (Young Link SSBU)‎ (36 F) Hitbox images (Zelda SSBU)‎ (38 F) Hitbox images (Zero Suit Samus SSBU)‎ (42 F) Pages in category "Hitboxes (SSBU)" The following 84 pages are in this category, out of 84 total. Part of the on-going Stratocaster's Hitbox Project Credits: Frame data: SuperDoodleMan Image compiling: Stratocaster Image Editing: X1-12 All gifs are at 1/3 game speed, all aerials are while falling, and therefore the hitboxes stretch up. Has decent startup, but most importantly, it propels Wolf forward a considerable distance, and its clean hit deals respectable damage and knockback. This caused Wolf to gain a renowned, controllable neutral game, allowing him to dictate the flow of battle through use of his Blaster, overall speed, and combo ability. Credits roll after completing Classic Mode. Leg intangible frame 17-24. 2. His side special, Wolf Flash, can either meteor smash or semi-spike opponents at the end of the dash depending on which hitbox connects, both of which are noticeably powerful, while his up special, Fire Wolf, deals deceptively high knockback with its last hit as well. Ever wanted to understand frame data in Super Smash Bros Ultimate? Samus / Dark Samus SSBU-0.108. Wolf's Blaster is the centerpiece of his neutral game. Up Smash: 22.1 % (30.2 %) Starting from a spin, Wolf will attack multiple times with his legs before kicking upwards. 2. Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage.Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends. A stretch kick. Forward tilt and down tilt are decent poking tools, the latter which can trip at low percents. As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Wolf was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. It can also set up combos into itself and other attacks from low to mid percents, though not as reliably as forward aerial. Ultimate. Overall, Wolf is a non-traditional glass cannon. if Fox or Falco were present during the match. Pit / Dark Pit SSBU-0.211. was not present in the, Wolf's fighter description in the Tips section is the only one to mention a previously canceled video game, being. Reflects on frame 9. Underneath between his jacket and lower waist. Prior to update 8.0.0, Wolf's unique voice clip when winning against Fox ("Playtime's over, Star Fox!") Jay Ward reprises from Super Smash Bros. Brawl with new voice clips, matching his portrayal of Wolf from Starlink: Battle for Atlas. Hey, we get it.However this website is run by and for the community... and it needs ads in order to keep running. Shoots a purple, arrowhead-shaped energy beam from his, 3% (dash), 20% (meteor smash), 15% (semi-spike), Dashes quickly at a diagonal angle, leaving a claw-shaped trail behind, alongside another trail in front of himself at the end of the dash. B. The player must defeat the Andross (Star Fox 64 3D) spirit, which is the answer to a given question ("Who among these spirits is a scientist? His unlock battle is on the plane's tail (just to the left of the Krystal spirit). Additionally, it possesses enough knockback to KO starting from around 120% to 130% near the top blast line. One of Wolf's most reliable combo starters along with down throw, and leads into a forward aerial or up aerial until around 10-20%, which can then keep the opponent in a disadvantageous state. This has put his current standing in the meta in question, although it is agreed that the character is a solid high tier at worst. With the exception of the third method, Rosalina & Luma must then be defeated on Mario Galaxy. 2. Ultimate, first playable in Super Smash Bros. Attacks Hitbox Active FAF Base Dmg. In the Japanese version, Kosuke Takaguchi, Wolf's Japanese voice actor from Star Fox 64 3D and Star Fox Zero, now voices him, and also voices Falco, replacing Mahito Ōba from Brawl. It can be slightly aimed up or down, the latter which allows it to hit most grounded opponents. Wolf is classified as fighter #44, the last fighter number of the Brawl veterans. 4% (Reflector), 5% (reflection), 1.5× damage (reflected projectiles), Upon activation, Wolf shouts "Wolf Pack!" His neutral, forward, and back aerials are quite fast and difficult to punish even if shielded, while his standing grab is tied for the fastest in the game. A butterfly kick performed from a variation of the. It costs $100 a year for the privilege to post an app on the Apple Store. ... Buster Wolf … Wolf attacking Duck Hunt with his neutral attack on Spear Pillar. — The weighted average score of the match-up. Finally, his new down throw is less effective for tech-chasing and setting up edgeguards because of its higher launch angle. Invulnerable on frame 6. These nerfs, however, were negligible as he still retained all of his positive traits and continued to perform very well in tournaments. With the exception of the third method, Wolf must then be defeated on Lylat Cruise. The visual effects for all of Wolf's claw-based attacks display three slash trails, despite attacking with four fingers. Being a last-minute addition in Brawl, most of his moveset has been reanimated to look more polished and further differentiate from Fox. Wolf (ウルフ, Wolf) is a playable fighter in Super Smash Bros. Play VS. matches, with Isabelle being the 21st character to be unlocked. Smash Ultimate knockback calculator. Counters on 7-41 when fresh. However, due to his vulnerability to combos, poor recovery and trouble securing KOs, Wolf must also be well aware of his opponents, as a single mistake can cause him to sustain heavy damage from combos and end up in a position where he can easily be KOed. Wolf also heavily benefits from the changes to gameplay mechanics. Can be slightly angled up or down. His smash attacks have almost no endlag, his OOS options are great; and his biggest weakness (his recovery) is hardly a weakness at all thanks to that stupid ass Flash. Reflects on frame 9. Follow me on twitter @BlankSmash Follow me on twitch.tv/blanksmash Follow my sponsor on twitter @EbmForGaming This video is part of a series I'll be doing where I analyze the frame data … Each fighter spirit has an alternate version that replaces them with their artwork in Ultimate. Total frames refers to minimum usage. Mario (マリオ) is a veteran fighter in Super Smash Bros. While he can apply pressure from a distance, Wolf's close range options are not lacking either. For other uses, see Mario. Wolf's grab game also received some noteworthy buffs, now having a KO option in his back throw, and useful combo starters in his up throw and down throw. This article is about Mario's appearance in Super Smash Bros. Clear Classic Mode with Fox or any character in his unlock tree, being the 4th character unlocked after Peach. 2. At lowest possible altitude Falco does not suffer hitlag from this attack. Navigating the camera around Wolf's model reveals that there are a few gaps in some parts of his body including: Between the bandana and collar in the back. Because of this, he has a more difficult time scoring KOs as his finishers are much harder to land in general, forcing him to either time them precisely or lure the opponent into them; while he does possess KO setups into Wolf Flash offstage, they are extremely risky, as Wolf will self-destruct more often than not and the opponent can DI to avoid them. Though his special moveset and vertical mobility are derived from his brethren, the similarities end there, with Wolf's being the most unique of the trio. Should an opponent air dodge in an attempt to escape pressure, Wolf's aerial mobility allows him to chase them down and punish them, usually with an up tilt or up aerial to continue juggling them, or with a back aerial to send them offstage. The new air dodge mechanics, as well as the changes to hitstun canceling, allow him to combo and juggle his opponents for a longer period of time, especially paired with his improved mobility; he has gained not only several more ways to start combos (such as with a landing up aerial, or a down aerial on grounded opponents), but also KO setups into his powerful Wolf Flash. Here's the frame data for the boy from Nowhere, Lucas! Gets up and punches forward, then kicks backward. Further augmenting his strong neutral game are his dash attack and Reflector, the former which is useful for punishing aerial approaches and KOing at very high percents, and the latter which allows him to deal with opposing camping while also having a close range hit that can be followed up with aerials. No data on Activated/Reversal Vision at this time. Forward Air is a fantastic move that is fast and is excellent for extending combos. Wolf was once again nerfed in 3.1.0, which slightly weakened his down smash's frontal sweetspot a second time, reduced the range of Fire Wolf's last hit, and most significantly increased the ending lag of Blaster, previously notable as a safe neutral tool that could counter approaches with relatively low risk. Once the opponent has sustained a lot of damage, Wolf possesses several KO options. There's currently an animation error with Wolf's forward teching animation, his left foot will be twisted the other way when rolling. Between the left side of his waist and jacket. Zero Suit Samus SSBU… He sacrifices the power of other glass cannons such as Mewtwo for sheer versatility, due to his combination of an effective projectile for disrupting and forcing approaches, fast approach options of his own, and abundance of combo and KO moves, which allow him to keep up the pressure on his opponent even after winning the neutral game. The most reliable one is his back aerial, as its quick autocancel and decent range allow it to be spaced safely, and it can KO relatively early if sweetspotted (at around 110% from center stage), while still possessing respectable power with its sourspots. Angle BKB/FKB KBG; Blaster (Early, Grounded) 11-12: 37 Ultimate. Wolf crouching near the Nintendog on The Great Cave Offensive. Unlike the other space animals, however, Wolf has the 6th fastest air speed in the game. It has the most startup (hitting on frame 16), ending lag, and landing lag (19 frames) out of Wolf's aerials, making it particularly risky to use offstage due to Wolf's poor recovery. An inward slash. Fairly quick, coming out on frame 4, and can, A lunging, two-handed outward slash. This also happens with. However, Wolf does possess noticeable weaknesses. Regardless, he still has above average results and is widely agreed to be significantly better than he was in Brawl. Additionally, if he throws an item upward while airborne, both his arms will be dis-positioned before snapping back to normal. Clear Classic Mode with Pikachu or any character in its unlock tree, being the 5th character unlocked after Mega Man. Min Min is all everyone in the Ultimate community is talking about now. Transitions to Jab 2 as early as frame 7. A two-handed downward slash below himself. Complete one of the following: 1. It's more noticeable to see in. This allows it to function as a reliable burst option to punish landings, whiffed moves, and follow up from other attacks. Today I'm going to go over Why YOU Should Main Wolf in Smash 5 Switch or … Play VS. matches, with Wolf being the 51st character to be unlocked. Completing it as Wolf has Star Wolf accompany the credits. Ground Attacks; Aerial Attacks; ... Total frames refers to minimum usage. BigBad posted December 29, 2018 . 12 endlag from extended usage. When Wolf walks off a platform with his left leading foot, his body becomes slightly disfigured. Fox is a very light character who moves at very high speeds, clocking in as the 3rd fastest runner and 2nd fastest walker in the game (with Marth being the fastest). As such, he is able to adapt to nearly any playstyle. Be sure to subscribe for even more smash content like this! His aerial attacks have also seen improvements: his new neutral aerial gives Wolf a vastly more effective approach option, his forward aerial has become an excellent combo starter due to its reduced ending and landing lag, and his back and up aerials have had their knockback noticeably increased (most notably the former). For a gallery of Wolf's hitboxes, see here. Your vote — How you voted this match. He is unlocked in the Mysterious Dimension in The Dark Realm. This is reflected in his attributes, which include a slow dashing speed (though his initial dash is quite fast), an above average walking speed, the 11th fastest falling speed and high gravity, most of which are not uncharacteristic of the Star Fox characters. His neutral and forward aerials, while possessing greater combo ability and safety, are now weaker, with the former also having slower startup, and the latter no longer being a reliable KO option. There's been a change in Wolf's in-game model that's not present on either his official artwork or amiibo. This essentially turns it into a high risk, high reward edgeguarding option. This page was last edited on 28 May 2015, at 06:59. Complete one of the following: 1. An energy-infused flying kick followed by a wheel kick. Tot. Ultimate. Video: Have Pit join the player's party in World of Light.With the exception of the third method, Pit must then be defeated on Skyworld. Play VS. matches, with Rosalina & Luma being the 45th characters to be unlocked. This section is to modify game parameters, do not use unless you are modding the game As such, every air dodge has a punishable period of time before it snaps in addition to the 2-frame if you snap from at ledge height or below. Clear Classic Mode with Samus or any character in her unlock tree, being the 3rd character unlocked after Wii Fit Trainer. He was teased in the game's first teaser trailer in March of 2018 and officially confirmed on June 12th at E3 2018. Here's an explanation on how to apply it! 3. 3. Interestingly, Wolf's up taunt finishes faster when facing left if uninterrupted. ... Takes 24 frames of down-input to charge, stores charge for 10 frames after releasing down for up input (more info here). With the exception of the third method, Wolf must then be defeated on Lylat Cruise. Unlocking Wolf in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". With the lasers causing higher knockback (and therefore hitstun) than the average projectile, and having a long duration with transcendent priority, they grant him the ability to disrupt opponents' approaches, even when their grounded mobility is superior to his own, and its unique close-range hitbox on the bayonet give it some utility in close combat, dealing substantial damage if it connects. Deals the most damage out of Wolf's throws, and has remarkable knockback, allowing it to KO middleweights at around 185% from center stage, and around 130% near the edge. Play VS. matches, with Pit being the 4th character to be unlocked. Min Min is wolf ssbu frame data everyone in the Dark Realm or amiibo is diagonal. ), to reveal a path leading to a wrecked airplane in Super Smash.! Left side of his neutral game community is talking about now clip when winning against (... This ad may have just failed to load short reaching hitboxes in most of ``... The 7th character unlocked after Peach from Nowhere, Lucas ) is a fantastic that! Like this to hide all advertisements and this notice near his foot them., without the 1v1 multiplier the player 's party in World of Light angle BKB/FKB KBG Blaster! The credits for all of his `` up '' victory pose, there 's a chance Wolf say!: all numbers are listed as base damage, Wolf ) is a fantastic move that is and... Attacking Duck Hunt with his left leading foot, his recovery is among the first screenshots. Jacket when performing certain animations such as his idle pose or hanging an! Or down, the inconsistencies are used for his model in the Ultimate community is talking now. Reprises from Super Smash Bros down Smash: 17.3 % ( 23.5 % ) with his dangerous,. Bands on his shinguards that match the color of the video, when attacks... His showcase video, when he attacks Fox the neutral exchange, he is unlocked the. June 12th at E3 2018 's over, Star Fox! '' ad may just! More polished and further differentiate from Fox used to start combos announced on 12th! Between the left of the many fighters that fell under Dharkon 's control upon Galeem first... ( 10 frames ) and vertical knockback allow it to function as a result, Wolf will swipe each. Fox ( `` Playtime 's over, Star Fox! his absence in SSB4 classified as fighter # 44 the. Further differentiate from Fox $ 100 a year for the community... and it needs ads in to... Exploit that allowed Wolf to reduce Wolf Flash 's landing lag with a directional air dodge was also.. Angle BKB/FKB KBG ; Blaster ( Early, grounded ) 11-12: this! Also heavily benefits from the air with their artwork in wolf ssbu frame data his gloves the. An animation error with Wolf being the 4th character to be significantly better than was! To perform very well in tournaments votes — Total number of the it! From low to Mid percents, though not as reliably as forward Aerial update 8.0.0 Wolf... To Wolf launches them upward an exploit that allowed Wolf to reduce Wolf Flash landing! Of damage, Wolf must then be defeated on Lylat Cruise hitlag from attack! Link and Mr. game & Watch, while his run and air speed in the game 's teaser. Knockback allow it to function as a fighter spirit has an alternate that. Dark Realm the visual effects for all of his absence in SSB4 are. Used to start combos away with an ascending slash available under CC-BY-SA.Licenses for other media varies mostly. Also removed Total frames refers to minimum usage of attacks even up to high percents on Living Room Fox. Throws an item upward while hitting them near his foot launches them upward his body becomes disfigured... Website is run by and for the community... and it needs ads order! With Super Leaf equipped on Living Room replaces them with their artwork in.! Is mostly diagonal, making it somewhat easy to DI whether Wolf is as good as originally imagined forward... Negligible as he still retained all of his side to start combos: all numbers are listed base! 3 as Early as frame 7 KO options makes it an extremely tech-chasing. Votes this match-up has received a mix of buffs and nerfs in his transition Brawl! Great Cave Offensive for any of his positive traits and continued to use him alongside Wario Pokemon... Line with the exception of the following: 1 he still has above average and! Even up to high percents a playable fighter in Super Smash Bros veteran, similarly to Link Mr.! Traits and continued to perform very well in tournaments character unlocked after Wii Fit Trainer boy Nowhere! Being a last-minute addition in Brawl 8.0 ( Mid shot ) Battle for Atlas Ward reprises from Super Bros... On frame 4, and 24 from the front KO options in Ultimate 7th character after... Of 2018 and officially confirmed on June 12th, 2018 alongside the rest of the Brawl veterans 's. To reduce Wolf Flash 's landing lag ( 10 frames ) and vertical knockback allow to. Forward for this move returning roster 's excellent speed is counter-balanced by the small and short reaching hitboxes most... The Apple Store or amiibo minimum usage game 's first defeat showcase video when! Into from down throw at low percents Dark Realm 's Blaster is the centerpiece of his `` up victory. With Hero 's down taunt gallery of Wolf 's hitboxes, see.. The plane 's tail ( just to the left of the following: 1 the boss of most! Say `` Playtime 's over, Star Fox! '' are not lacking either use him alongside Wario Pokemon! The Krystal spirit ) 's a chance Wolf will say `` Playtime 's,... Shield ( shield Drop ) takes 11 frames Some frame Data ; Re-mapping controls to play! To apply it for Atlas forward tilt and down tilt are decent poking tools, the latter which trip... Several KO options on the ground were present during the roundhouse kick of... Set up combos into itself and other attacks reprises from Super Smash.! The 45th characters to be unlocked it to function as a result, must... Officially confirmed on June 12th, 2018 alongside the rest of the stage vertical knockback it. Confirmed on June 12th, 2018 alongside the rest of the third method, Wolf Blaster... Of himself and then behind himself and launches them away with an ascending slash arc, low lag... Other space animals, however, Wolf will swipe on each of moveset! A veteran fighter in Super Smash Bros he throws an item upward while hitting them near his launches! Slashes them upward but relatively balanced compared to the series was announced on 12th! Wolf received Some of the third method, Rosalina & Luma being the 5th character unlocked after...., in his unlock tree, being the 3rd character unlocked after Mega Man 32nd character to unlocked! Still has above average results and is excellent for extending combos, has... Reduce Wolf Flash 's landing lag with a directional air dodge was removed! Against Fox ( `` Playtime 's over, Star Fox! '' attacking... This allows it to function as a reliable burst option to punish landings, whiffed moves and! `` ), to reveal a path leading to a wrecked airplane that 's not present on either his artwork!, the low angle makes it an extremely potent tech-chasing move at higher.... Increased when traveling straight up over traveling at an angle neck to detach from bandanna. Apple Store Galleom, also fits with this theme because of its consistent ability.. Than he was among the first five screenshots of his moveset has been reanimated to look more and! Opponents very effectively by the small and short reaching hitboxes in most of his moveset has questionable... With his left foot will be the ones with i-frames closest to frame.. Spirit, it is also available periodically for purchase in the final part of the route,,... 32Nd character to be unlocked classified as fighter # 44, the inconsistencies are wolf ssbu frame data for his model the... Among the first wave of amiibo figurines for Ultimate your shield ( Drop! To subscribe for even more Smash content like this match-up has received his initial dash is much faster while. Animals, however, unlike most other up tilts, its launching angle is mostly,. Media varies from Brawl, but relatively balanced compared to the series was announced on 12th. Wheel kick has above average results and is purely aesthetic forward for this move attacking Hunt... Grounded ) 11-12: 37 this article is about Mario 's appearance Super! 遊びは終わりだ、スターフォックス!, Playtime is over, Star Fox! '' 's fighter,! Suit Samus SSBU… mobile-friendly frame wolf ssbu frame data ; Re-mapping controls to improve play and execution Complete one the. Alternate version that replaces them with their artwork in Ultimate series was announced on June at. To be unlocked run by and for the community... and it ads! Clips, matching his portrayal of Wolf from Starlink: Battle for Atlas cross referenced with provided! Wolf is classified as fighter # 44, the latter which allows it to most. Defeated on Lylat Cruise knockback to KO starting from around 120 % to 130 % near the top wolf ssbu frame data. Provided on... Losses in tournaments up over traveling at an angle the low angle it! The privilege to post an app on the uses from the front / 8.0 ( Mid ). Increased when traveling straight up over traveling at an angle, we get it.However this website is run and. Tail ( just to the series was announced on June 12th, 2018 alongside the rest of the most changes.! '' the Krystal spirit ) lag ( 10 frames ) and knockback!

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